Why we skip most games we try
People sometimes ask why we do not cover more games. The honest answer is that we start far more than we finish. Most get quietly dropped, and that is by design.
A game earns a review when it does at least one thing well enough that we want to talk about it. It does not need to be perfect. Neon Drift League has repetitive tracks, but the drift feel is worth a page on its own.
The ones we drop usually fail on feel. Sluggish controls, aggressive interruptions, or a tutorial that never ends will get a game closed fast. If we could not enjoy an hour, we do not think you should spend one.
This is why our catalog grows slowly. We would rather post six things we stand behind than sixty we half-remember.
